![]() One last tidbit I’ve not yet seen mentioned though, is easily setting upĬ++ code to be used by Android without hand-rolling wrapper functions. ![]() There are a lot of great recent tutorials on starting up with theĪndroid NDK in Android Studio 1.0+ (such as thisĪnd I used them as a reference to transition myself away from external Shell scripts for everything to work semi-smoothly). (I used to have custom Android and Application makefiles, alongside some MakefilesĪre automatically generated, and the whole process can run inside Gradle Tools 1.0 I suppose), have streamlined this process immensely. Update: Happy 2016 everyone! At the bottom of this page, you’llįind my latest updates to this post, which include using theĮxperimental Gradle plugin for improved NDK integration in AndroidĬode for a few projects, and I have to say that there is a starkĬontrast in how easy it is to setup now, than it was just 12 months ago. So, as of today, the native + generated + Java/Kotlin code builds are Portion after it tries to precompile some code) by using an afterExecute ![]() Out when the SWIG files aren’t present (because AS runs the CMake There are no more command line calls to SWIG, as that’s handled byĬMake, and I just recently solved an issue where Android Studio craps My GithubĬontains AS1, AS2, and AS3 solutions - but only AS3 is being maintained. Now we’re using Android Studio 3.0, Gradle 4.1, and CMake. Page still contains a lot of good information and is worth a read - but Update: 2017, almost 2018! 3 years after the original post! This Me no end of grief this year, so it seems like a fitting topic to make Happy soon-to-be New Year everyone! There’s one subject that has given
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